Games, movies, television, and interactive media make use of World-Building.
World-Building essentially creates an elaborate invented universe in order to give a story
context. In other words it generates a back-story designed to enhance the cathartic
experience and promote engagement by the reader, viewer or participant. Some
examples of World-Building include Halo, World of WarCraft and Game of Thrones.
Stories need context to be fully understood and experienced. One describes a
situation, the environment, sensations, smells, sounds and sensory perception to give the
audience a fuller, richer experience. World-Building provides context through history,
textures, laws, physics and motivations.
The written portion of this thesis describes the process of generating a fantasy world.
The visual portion uses a character-driven narrative to examine larger themes such as
psychological transformation and pursuing one’s dream against the odds. / Includes bibliography. / Thesis (M.F.A.)--Florida Atlantic University, 2017. / FAU Electronic Theses and Dissertations Collection
Identifer | oai:union.ndltd.org:fau.edu/oai:fau.digital.flvc.org:fau_38057 |
Contributors | Taber, Robin E. (author), Bargsten, Joey (Thesis advisor), Florida Atlantic University (Degree grantor), Dorothy F. Schmidt College of Arts and Letters, School of Communication and Multimedia Studies |
Publisher | Florida Atlantic University |
Source Sets | Florida Atlantic University |
Language | English |
Detected Language | English |
Type | Electronic Thesis or Dissertation, Text |
Format | 92 p., application/pdf |
Rights | Copyright © is held by the author, with permission granted to Florida Atlantic University to digitize, archive and distribute this item for non-profit research and educational purposes. Any reuse of this item in excess of fair use or other copyright exemptions requires permission of the copyright holder., http://rightsstatements.org/vocab/InC/1.0/ |
Page generated in 0.0047 seconds