In previous research biological sex and gender are defined as the same thing, which has lead to a misconception of Gender. However, the notion of stereotypes being connected to a sex is inevitable. While this may not be true in each and every game, drastic underrepresentation becomes a problem. It is a self-perpetuating cycle; designing for a target group that is constructed from a stereotype, that stereotype then dictates the norm for the target group and society adapts to fit that norm. This cycle has to break, as people are not stereotypes. Our hypothesis is that a queer perspective could provide a more nuanced spectrum of gender thus making games more inclusive for a broader audience. We will test this by using a queer theoretical approach to discourse analysis of segments from the game: Dragon Age: Origins ™ (2009). We chose this game for the chance to explore the possibilities for self-expression and sexuality in an environment which allows a more complex relationship between characters.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:uu-468847 |
Date | January 2015 |
Creators | Forsmark, Mariam, Rathje, Annika Sofia |
Publisher | Uppsala universitet, Institutionen för speldesign |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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