In this thesis we used genetic algorithms as a core gameplay mechanic for games. We created a flexible genetic algorithms framework that allowed us to iterate quickly through various designs and prototypes of games. We developed two iterations of fighting robots game and a racing game that used our framework to implement genetic algorithms. Playtesting showed that such a sophisticated game mechanic like this one can be fun and appealing to players.
Identifer | oai:union.ndltd.org:wpi.edu/oai:digitalcommons.wpi.edu:etd-theses-2332 |
Date | 28 April 2016 |
Creators | Terletskyy, Oleksandr |
Contributors | Mark L. Claypool, Reader, Brian Moriarty, Reader, Charles Rich, Advisor |
Publisher | Digital WPI |
Source Sets | Worcester Polytechnic Institute |
Detected Language | English |
Type | text |
Format | application/pdf |
Source | Masters Theses (All Theses, All Years) |
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