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Real-time Tree Simulation Using Verlet Integration

One of the most important challenges in real-time simulation of large trees and vegetation is the vast number of calculations required to simulate the interactions between all the branches in the tree when external forces are applied to it. This paper will propose the use of algorithms employed by applications like cloth and soft body simulations, where objects can be represented by a finite system of particles connected via spring-like constraints, for the structural representation and manipulation of trees in real-time. We will then derive and show the use of Verlet integration and the constraint configuration used for simulating trees while constructing the necessary data structures that encapsulate the procedural creation of these objects. Furthermore, we will utilize this system to simulate branch breakage due to accumulated external and internal pressure.

Identiferoai:union.ndltd.org:ucf.edu/oai:stars.library.ucf.edu:etd-4253
Date01 January 2007
CreatorsManavi, Bobak
PublisherSTARS
Source SetsUniversity of Central Florida
LanguageEnglish
Detected LanguageEnglish
Typetext
Formatapplication/pdf
SourceElectronic Theses and Dissertations

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