The first part of this project is focused on theoretical analysis of methods for rendering volume data. Both methods are analyzed showing the volume data using triangle mesh, and methods for direct volume rendering. Ray Casting is presented in detail. Possible way of its realization using graphics card is the subject of implementation part. The paper presents several methods that could be applied to ray casting and achieve different results of visualization of the same data. The work also aims to create a graphical user interface that allows interactive visualizations.
Identifer | oai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:237156 |
Date | January 2010 |
Creators | Němeček, Pavel |
Contributors | Kubíček, Radek, Kršek, Přemysl |
Publisher | Vysoké učení technické v Brně. Fakulta informačních technologií |
Source Sets | Czech ETDs |
Language | Czech |
Detected Language | English |
Type | info:eu-repo/semantics/masterThesis |
Rights | info:eu-repo/semantics/restrictedAccess |
Page generated in 0.0022 seconds