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Optimalizace renderování rozsáhlého terénu / Optimization of Large Scale Terrain Rendering

This work is focusing on optimization of large scale terrain rendering. It explains basic methods and data structures for optimization. It describes fundamentals of methods such as ROAM, Geometrical clipmaps, GPU Based Geometrical Clipmaps, GeoMipMapping and Chunked LOD. It explains implementation details of system for terrain optimization based on GeoMipMapping method.

Identiferoai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:237096
Date January 2010
CreatorsLuner, Radek
ContributorsBartoň, Radek, Přibyl, Jaroslav
PublisherVysoké učení technické v Brně. Fakulta informačních technologií
Source SetsCzech ETDs
LanguageCzech
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/masterThesis
Rightsinfo:eu-repo/semantics/restrictedAccess

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