One of the main problem areas within computer graphics is simulating natural phenomena’s, working with fluid solvers, and particle systems. In the special effects industry, there is a demand for mimicking appearance of common special effect such as fire, smoke, and water. Autodesk Maya and FumeFx are used for exploring those methods in creating smoke and fire simulations and implementing those into a large dynamic system, while researching the possibility to efficiently control and modify an entire dynamic system on a per object level. Final production renders results are from both Maya and FumeFx.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:hig-610 |
Date | January 2008 |
Creators | Blom, Andrej |
Publisher | Högskolan i Gävle, Institutionen för matematik, natur- och datavetenskap |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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