The art of animation can be viewed in a multitude of ways. Passive viewing, in which an audience is merely observing the acting and are unable to alter the animation in any way, such as watching a TV show or movie. Interactive camera viewings, such as Augmented Reality and Virtual Reality, in which the viewer can manipulate the content visually in the same way you observe the world, by moving the camera around in a digital space. Interaction-dependent viewing describes animations such as video games, where the player has full control of the character’s actions and the timing of those actions. With a multitude of viewing opportunities, each has its unique challenges for creating animations that work in these platforms. The level of viewer interaction greatly dictates how each animation is made. In the paper, I will discuss the differences in animation creation as it correlates to the level of viewer interaction.
Identifer | oai:union.ndltd.org:ETSU/oai:dc.etsu.edu:digitalmedia-culminating-experience-1003 |
Date | 01 May 2023 |
Creators | Smith, Megan |
Publisher | Digital Commons @ East Tennessee State University |
Source Sets | East Tennessee State University |
Detected Language | English |
Type | text |
Format | application/pdf |
Source | Master of Fine Arts in Digital Media Culminating Experience |
Rights | Copyright by the authors. |
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