This thesis presents a method to implement a hybrid particle/grid
uid simulation
on graphics hardware. The goal is to speed up the simulation by exploiting
the parallelism of the graphics processing unit, or GPU. The Fluid Implicit Particle
method is adapted to the programming style of the GPU. The methods were implemented
on a current generation graphics card. The GPU based program exhibited a
small speedup over its CPU based counterpart.
Identifer | oai:union.ndltd.org:tamu.edu/oai:repository.tamu.edu:1969.1/85974 |
Date | 10 October 2008 |
Creators | Flannery, Rebecca Lynn |
Contributors | House, Donald H. |
Publisher | Texas A&M University |
Source Sets | Texas A and M University |
Language | en_US |
Detected Language | English |
Type | Book, Thesis, Electronic Thesis, text |
Format | electronic, born digital |
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