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Řízení entit ve strategické hře založené na multiagentních systémech / Strategic Game Based on Multiagent Systems

This thesis is focused on designing and implementing system, that adds learning and planning capabilities to agents designed for playing real-time strategy games like StarCraft. It will explain problems of controlling game entities and bots by computer and introduce some often used solutions. Based on analysis, a new system has been designed and implemented. It uses multi-agent systems to control the game, utilizes machine learning methods and is capable of overcoming oponents and adapting to new challenges.

Identiferoai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:403185
Date January 2019
CreatorsKnapek, Petr
ContributorsKočí, Radek, Zbořil, František
PublisherVysoké učení technické v Brně. Fakulta informačních technologií
Source SetsCzech ETDs
LanguageCzech
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/masterThesis
Rightsinfo:eu-repo/semantics/restrictedAccess

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