Return to search

Generating Player-Traversable Paths for Cyclescape From Real World Data

Children undergoing Dialysis spend a lot of time on self-care, including three
hospital visits a week, three to ve hours in length, accounting for 30% of their
after-school time. As a result, many of these children lack the time to lead
an active life, and combined with their ailing health, leads to deteriorating
quality of life. As a result, many of these children lack con dence in their
capabilities and cannot answer questions such as \Can I bike to school?".
Cyclescape, an exercise VR game, aims to provide entertainment to patients
undergoing dialysis, improve their quality of life, and help them answer such
questions. This thesis explores converting real-world data into a personal game
level, consisting of a path in a game that players (patients) can traverse on a
stationary bike while undergoing dialysis. We will explore the di erent types
of real-world map data available and how they are used in video games. We
will then derive di erent goals the map should address to improve the player's
condition and then design Cyclescape to meet them. Lastly, we will analyze
how successful Cyclescape was in meeting these goals. / Thesis / Master of Applied Science (MASc)

Identiferoai:union.ndltd.org:mcmaster.ca/oai:macsphere.mcmaster.ca:11375/29773
Date January 2024
CreatorsTrandinh, Thien
ContributorsCarette, Jacques, Computing and Software
Source SetsMcMaster University
LanguageEnglish
Detected LanguageEnglish
TypeThesis

Page generated in 0.0069 seconds