This thesis seeks to explore the commonalities between religion and video games, ultimately making the argument that video games employ religion as a tool to make some deeper commentary on (in this case) American society and culture. This will be done through a detailed analysis of the game play, narrative, and religious elements at work in three different video games, as seen through the lenses of Queer Theory and Civil Religion. Furthermore, it will attempt to show that, just as gamers are struggling with their previously insular community opening up to the outside world, America has also not yet figured out what role video games can fulfill in society. This thesis seeks to provide one possible answer: the potential for video games to become tools of inquiry, sites of disruption, and, like film and books, provide commentary on our values as a society.
Identifer | oai:union.ndltd.org:CLAREMONT/oai:scholarship.claremont.edu:scripps_theses-1628 |
Date | 01 January 2015 |
Creators | Landou, Firdaus |
Publisher | Scholarship @ Claremont |
Source Sets | Claremont Colleges |
Detected Language | English |
Type | text |
Format | application/pdf |
Source | Scripps Senior Theses |
Rights | © 2015 Firdaus Landou, default |
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