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A Gender Role Theory Examination of the Relationship between Gender Identity and Video Game Players' Avatar Choices

<p> This study had two purposes: to determine whether or not biological sex and/or gender identity impacted the way an individual would customize a video game avatar, and to focus on the components&mdash;length of time and number of customizations&mdash;of avatar design. In addition, an individual&rsquo;s experience with video games&mdash;novice, casual, and hardcore&mdash;was considered throughout this study to determine a relationship between individuals and their avatars. This study was based on previous studies about how gender identity impacted individuals in virtual worlds. The video game <i>Dark Souls </i> (2011) was used for the stimulus and the (30-item) Bem Sex Role Inventory&mdash;a scale that measures gender identity&mdash;was used as the measure. While the research questions provided resulted in no correlation between sex, gender, and player experience, further research is needed to determine how the evolution of the gaming community and the gaming industry continues to impact both players and gaming research.</p><p>

Identiferoai:union.ndltd.org:PROQUEST/oai:pqdtoai.proquest.com:10743235
Date12 May 2018
CreatorsYoung, Lois Alison
PublisherUniversity of Louisiana at Lafayette
Source SetsProQuest.com
LanguageEnglish
Detected LanguageEnglish
Typethesis

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