Following thesis regards itself with Voronoi diagram creation in 3D using a graphics card. It focuses on and compares certain algorithms that construct the diagram when given set of points in space. For this purpose there have been two algorithms implemented. First one creates Delaunay tetrahedralization using parallel splitting and flipping of present tetrahedra. Then it transforms it into a Voronoi diagram. The second algorithms utilizes planes to cut a mesh until required shapes are created. Testing shows the advantages and disadvantages of these algorithms and their relative performance. Main takeaway from this work for these algorithms is the relative sensitivity of the second method to the use of inappropriate shape in relation to given set of points. For the other algorithm its slower start and relative unsuitability for use with smaller sets of points is apparent, but it is greatly optimized for big sets.
Identifer | oai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:432900 |
Date | January 2020 |
Creators | Ončo, Michael |
Contributors | Milet, Tomáš, Chlubna, Tomáš |
Publisher | Vysoké učení technické v Brně. Fakulta informačních technologií |
Source Sets | Czech ETDs |
Language | Czech |
Detected Language | English |
Type | info:eu-repo/semantics/masterThesis |
Rights | info:eu-repo/semantics/restrictedAccess |
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