Technology evolves quickly, with innovative ideas growing everywhere. Still, no technology is anywhere near challenging the mouse and keyboard for navigation of your standard computer. This study focuses on comparing the traditional technologies of mouse and keyboard with the new technology of gestures - in this case Leap Motion - in purpose of finding how the usage differs and what the potential users want from the competing technology. The experiment was executed in a controlled environment, with as few external factors as possible. We found that although the test subjects found Leap Motion fun, the test subjects do not want to surf the web with gestures. Comparing the efficiency of use, mouse and keyboard took much less time, although this was expected due to experience with the traditional technology. The test subjects proposed Leap Motion to be used for playing games, 3D-modelling and for people with disabilities. Our conclusion, however, was that this technology could be successfully used in everything from hospitals to the industry, or in public places where it is important not to spread infections. We also discuss the pros and cons of Leap Motion in comparison with other gestural technologies.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:umu-90165 |
Date | January 2014 |
Creators | Sandqvist, Signe, Stenmark, Linda |
Publisher | Umeå universitet, Institutionen för informatik, Umeå universitet, Institutionen för informatik |
Source Sets | DiVA Archive at Upsalla University |
Language | Swedish |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
Relation | Informatik Student Paper Bachelor (INFSPB) ; 2014.18 |
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