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Triangulation of a Hierarchical Hexagon Mesh

Recently, a multi-resolution, hierarchical version of the hexagon mesh was introduced. In order for computers to display this mesh of hexagons, it must be triangulated. This thesis describes an algorithm to triangulate the multi-resolution, hierarchical hexagon mesh. The triangulation provides good triangle strips, which result in efficient rendering of the hexagon mesh, and well-proportioned triangles, which avoid rendering artifacts. This algorithm was designed for the rendering of hexagon meshes on the globe, though it currently does not support the pentagons of the truncated icosahedron. / Thesis (Master, Computing) -- Queen's University, 2009-01-21 12:11:02.532

Identiferoai:union.ndltd.org:LACETR/oai:collectionscanada.gc.ca:OKQ.1974/1665
Date21 January 2009
CreatorsGuenette, Matthew
ContributorsQueen's University (Kingston, Ont.). Theses (Queen's University (Kingston, Ont.))
Source SetsLibrary and Archives Canada ETDs Repository / Centre d'archives des thèses électroniques de Bibliothèque et Archives Canada
LanguageEnglish, English
Detected LanguageEnglish
TypeThesis
Format15282314 bytes, application/pdf
RightsThis publication is made available by the authority of the copyright owner solely for the purpose of private study and research and may not be copied or reproduced except as permitted by the copyright laws without written authority from the copyright owner.
RelationCanadian theses

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