Last year evolution of interactive 3D graphics became quicken when emerged high level programming language of interactive shaders and their creation tools. In this project I found out and chose all information about interactive shaders and their practice. I explored interactive shaders creation tools, analyzed Cg-HLSL programming language and how to practice it for three-dimensional graphics system. In this project I reviewed Cg and HLSL implementation and I built few examples of interactive shaders effects.
Identifer | oai:union.ndltd.org:LABT_ETD/oai:elaba.lt:LT-eLABa-0001:E.02~2006~D_20060608_185657-59706 |
Date | 08 June 2006 |
Creators | Margienė, Asta |
Contributors | Sirius, Vaclovas, Turskienė, Sigita, Kaklauskas, Liudvikas, Martinaitytė, Laima, Bartkus, Jonas, Kulvietis, Genadijus, Sakalauskas, Leonidas, Siauliai University |
Publisher | Lithuanian Academic Libraries Network (LABT), Siauliai University |
Source Sets | Lithuanian ETD submission system |
Language | Lithuanian |
Detected Language | English |
Type | Master thesis |
Format | application/pdf |
Source | http://vddb.library.lt/obj/LT-eLABa-0001:E.02~2006~D_20060608_185657-59706 |
Rights | Unrestricted |
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