This bachelor thesis goal is to explore how paganism has expressed itself within the world of digitalgames through three different examples. It builds onto already existing research around videogames and history use as well as my own term paper that touched upon this subject. This thesis willbe done using academic literature concerning digital games, history use and paganism from Russiaas well as Japan.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:lnu-100115 |
Date | January 2021 |
Creators | de Millo, Cole |
Publisher | Linnéuniversitetet, Institutionen för kulturvetenskaper (KV) |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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