Recently, a multi-resolution, hierarchical version of the hexagon mesh was introduced. In order for computers to display this mesh of hexagons, it must be triangulated. This thesis describes an algorithm to triangulate the multi-resolution, hierarchical hexagon mesh. The triangulation provides good triangle strips, which result in efficient rendering of the hexagon mesh, and well-proportioned triangles, which avoid rendering artifacts. This algorithm was designed for the rendering of hexagon meshes on the globe, though it currently does not support the pentagons of the truncated icosahedron. / Thesis (Master, Computing) -- Queen's University, 2009-01-21 12:11:02.532
Identifer | oai:union.ndltd.org:LACETR/oai:collectionscanada.gc.ca:OKQ.1974/1665 |
Date | 21 January 2009 |
Creators | Guenette, Matthew |
Contributors | Queen's University (Kingston, Ont.). Theses (Queen's University (Kingston, Ont.)) |
Source Sets | Library and Archives Canada ETDs Repository / Centre d'archives des thèses électroniques de Bibliothèque et Archives Canada |
Language | English, English |
Detected Language | English |
Type | Thesis |
Format | 15282314 bytes, application/pdf |
Rights | This publication is made available by the authority of the copyright owner solely for the purpose of private study and research and may not be copied or reproduced except as permitted by the copyright laws without written authority from the copyright owner. |
Relation | Canadian theses |
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