The purpose of this study was to develop some kind of feedback in a driving simulator aimed at helping drivers in following the ideal trajectory and let human testers use it, in order to analyze which feedback is best perceived, and if it is also the one which allows the drivers to follow the ideal trajectory. The project implemented two different representations based on theories from traffic research which was compared in an experiment with 29 subjects. The first representation is a drawn trajectory and the second one uses drawn points near the tangent point. This work is based on a driving simulator developed for a previous study using the Unity3D engine. Furthermore, the driving simulator is developed on a low-cost hardware infrastructure. The test subjects generally gave a good feedback on the simulator as a whole and analysis of the data, even if biased by a mean high speed caused by a general low speed perception, shows a clear pattern in which the use of drawn trajectory leads to performances closer to the ideal trajectory. This representation has also been valuated as better in the questionnaire, and hence from the available data it seems possible to say that this kind of feedback is better perceived and leads to better performances compared to the other one.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:his-10712 |
Date | January 2014 |
Creators | Cianciulli, Michelangelo |
Publisher | Högskolan i Skövde, Institutionen för informationsteknologi, Università degli Studi di Salerno |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
Page generated in 0.0023 seconds