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Define real, Moron! : Some remarks on game ontologies

Academic language should not be a ghetto dialect at odds with ordinary language, but rather an extension that is compatible with lay-language. To define ‘game’ with the unrealistic ambition of satisfying both lay-people and experts should not be a major concern for a game ontology, since the field it addresses is subject to cultural evolution and diachronic change. Instead of the impossible mission of turning the common word into an analytic concept, a useful task for an ontology of games is to model game differences, to show how the things we call games can be different from each other in a number of different ways.

Identiferoai:union.ndltd.org:Potsdam/oai:kobv.de-opus-ubp:4981
Date January 2011
CreatorsAarseth, Espen
PublisherUniversität Potsdam, Philosophische Fakultät. Institut für Künste und Medien
Source SetsPotsdam University
LanguageEnglish
Detected LanguageEnglish
TypeArticle
Formatapplication/pdf
SourceDigarec Series, 06 (2011), S. 050 - 069
Rightshttp://opus.kobv.de/ubp/doku/urheberrecht.php

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