<p>Lecture Quiz is a game used to provide more active and participant students in lectures. The game is based on a server, a teacher client and a student client. In a master thesis done in 2007, Ole Kristian Mørch-Storstein and Terje Øfsdahl have explored concept of game to be used in higher education and develop a prototype game to further evaluate that concept. Their game has three components; the first one is the server part running on a server. This component connect to a database and provide the services to the others component. The second component is called teacher client, when running the game on a lecture the teacher will use this one to show the game. This one runs on the teacher computer such as a laptop or a PC. The last component is the one running on a mobile phone of students; they will use it to interact with the game. The purpose of the previous game is about illustrating the concept of using game in the lecture. For the game to be used and accepted in the lecture and contribute to the educational environment, a lot of matters need to be considered and improved. In this master thesis, the goal is to extend the Lecture Quiz game with new functionalities that can enhance the management and gameplay of the system. The focus is on the game platform and architecture so that the game can be usable, flexible.</p>
Identifer | oai:union.ndltd.org:UPSALLA/oai:DiVA.org:ntnu-8909 |
Date | January 2008 |
Creators | Tran, Long Tien |
Publisher | Norwegian University of Science and Technology, Department of Computer and Information Science, Institutt for datateknikk og informasjonsvitenskap |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, text |
Page generated in 0.0022 seconds