Return to search

In- and Out-of-Character: The Digital Literacy Practices and Emergent Information Worlds of Active Role-Players in a New Massively Multiplayer Online Role-Playing Game

This dissertation explores and describes the in-character and out-of-character information worlds and digital literacy
practices of role-players, those that create and enact their characters' or avatars' stories, both within and outside of WildStar, a
Massively Multiplayer Online Role-Playing Game (MMORPG) (Carbine Studios, 2015). Utilizing Jaeger and Burnett's (2010) theory of
information worlds alongside the Partnership for 21st Century Learning's (2011a) framework for information, media, and information
communication technology literacy skills as lenses for qualitative content analysis, the researcher describes the social context(s) of the
digital literacy practices used by role-players. These skills are crucial for success in the 21st century, in general, as well as in the
virtual worlds of MMORPGs due to the amount of information and research needed to advance through the game (Martin, 2011, 2012; Martin et.
al, 2012; Partnership for 21st Century Learning, 2011a). This study employs a hybrid ethnographic approach, which is multi-sited and
adaptive to allow for a closer following of the research phenomenon and the opportunity to explore emergent behaviors, is accelerated and
data intensive, and includes overt engagement in role-playing activities alongside informants in addition to traditional observation.
Qualitative data was collected from in-game chatlogs, screenshots, audiovisual recordings, and a sampling of community artifacts, such as
forums and other community-mediated websites. Additionally, 17 sets of semi-structured interviews were conducted both in- and
out-of-character to better understand the intersections between the informants' real and virtual lives. The findings both confirm and
expand upon previous work on the social aspects of digital literacy practices of MMORPG players. Role-playing, as a social and creative
activity, is highly dependent on the effective exchange of information. This exchange of information is impacted by the social norms,
information values, and boundaries within and across the community. For instance, out-of-character information or disputes should never
find their way into an in-character dialogue unless it has been previously discussed during role-playing events or storylines, or unless
consent has been granted by both parties involved beforehand. Intuitively, the digital literacy practices of role-players consist of a
symbiotic interaction and combination of the normative information behaviors and information value systems of the community. This
reinforces the contextual nature of digital literacy and may suggest that issues with the transference of digital literacy skills for use
across different settings, such as academic, work, personal, etc., are due to conflicting information value systems despite potentially
similar types of information or information behaviors being used. As the first study to apply the theory of information worlds to an
ethnographic study of role-players in a MMORPG, the researcher evaluates and potentially expands upon the theory in order to determine its
usefulness given the research context and methodology. Additionally, the methodological complications caused by the competing aspects of a
study dually tasked with creating a detailed description and protecting the informants of a small and open online community are discussed.
Finally, the researcher also discusses how role-playing might be used in the library or classroom for digital literacy skills
instruction. / A Dissertation submitted to the School of Information in partial fulfillment of the Doctor of
Philosophy. / Spring Semester 2016. / March 28, 2016. / digital literacy, ethnography, information worlds, MMORPG, Role-Playing / Includes bibliographical references. / Don Latham, Professor Directing Dissertation; Vanessa Dennen, University Representative; Gary
Burnett, Committee Member; Shuyuan Mary Ho, Committee Member.

Identiferoai:union.ndltd.org:fsu.edu/oai:fsu.digital.flvc.org:fsu_360374
ContributorsHollister, Jonathan Michael (authoraut), Latham, Don (professor directing dissertation), Dennen, Vanessa P. (university representative), Burnett, Gary (committee member), Ho, Shuyuan Mary (committee member), Florida State University (degree granting institution), College of Communication and Information (degree granting college), School of Information (degree granting department)
PublisherFlorida State University, Florida State University
Source SetsFlorida State University
LanguageEnglish, English
Detected LanguageEnglish
TypeText, text
Format1 online resource (277 pages), computer, application/pdf
RightsThis Item is protected by copyright and/or related rights. You are free to use this Item in any way that is permitted by the copyright and related rights legislation that applies to your use. For other uses you need to obtain permission from the rights-holder(s). The copyright in theses and dissertations completed at Florida State University is held by the students who author them.

Page generated in 0.0019 seconds