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The ambient sound engine : a tool built for improving interactive and improvisational performance

The Ambient Sound Engine is a complex and highly specialized computer utility built for work with interactive performance. It has been made possible with the dedicated contributions of numerous students and professors. My personal contributions to this project have resulted in a wide array of learning experiences. I have learned to work with database software, advanced coding environments, UI implementations in Java, and advanced sound manipulation. In the end I hope that I have created a unique and valuable product that wili provide function to the industry of interactive performance.
The Ambient Sound Engine is a utility that will allow quickly adaptable environments to be simulated in surround sound. It required an interface that could respond quickly to required changes, could store a large amount of configuration and sound data, and an interface that could be navigated easily for the users to utilize.

Identiferoai:union.ndltd.org:ucf.edu/oai:stars.library.ucf.edu:honorstheses1990-2015-1899
Date01 January 2009
CreatorsKidwell, Christopher L.
PublisherSTARS
Source SetsUniversity of Central Florida
LanguageEnglish
Detected LanguageEnglish
Typetext
SourceHIM 1990-2015

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