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A language for interactive computer graphics programming

The writer defines graphics-oriented data types and operators as the basis for a graphics-oriented programming language. Most of these data types are not available in today's languages. They are usually defined as structures or records composed of some other basic types. These include points, rectangles, transformations, etc. Some operators, such as vector addition, are defined to work with them.The design and implementation of an interpreter to test some of these graphics data types and operators are discussed.The writer also examines some of the tools needed in a graphics programming environment.

Identiferoai:union.ndltd.org:BSU/oai:cardinalscholar.bsu.edu:handle/183491
Date January 1987
CreatorsPerez, Manuel A.
ContributorsMcGrew, J. Michael
Source SetsBall State University
Detected LanguageEnglish
Formatv, 166 leaves ; 28 cm.
SourceVirtual Press

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