Color has been significant in visual arts for as long as the art-forms have existed. Still images and movies have long used colors and color grading effects to affect the viewer and characterize the work. In recent years attempts have been made to bring these techniques of stylizing also to interactive games. This dissertation aims to compare two different approaches of performing real-time color grading for games. Focus is put on examining the two ways from a number of different perspectives and from there draw conclusions on advantages and disadvantages of the approaches. The results show no unanimously superior approach but rather aim to break down the results in categories and attempt to explain the benefits and drawbacks in using either one of them, aiding the decision for anyone inclined to implement color grading effects in games.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:his-1033 |
Date | January 2006 |
Creators | Oldenborg, Mattias |
Publisher | Högskolan i Skövde, Institutionen för kommunikation och information, Skövde : Institutionen för kommunikation och information |
Source Sets | DiVA Archive at Upsalla University |
Language | Swedish |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/postscript, application/pdf |
Rights | info:eu-repo/semantics/openAccess, info:eu-repo/semantics/openAccess |
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