No / The implementation of a mixed reality game using the J2ME platform is presented. The different levels of the game
environment are presented and also the game navigation system which uses QR code and Bluetooth. Its relationship to
other environments such as iPhone and Android, the portability issues, and the hardware and software specification for
the game deployment are discussed. The game aims to stimulate and maintain a conversation between learners and their
teachers, and also between learners and learners, whilst being immersed in the story of the game. It is found that the
learners become more competent through enculturation, externalising their ideas, and socialising within their zone of
proximal development.
Identifer | oai:union.ndltd.org:BRADFORD/oai:bradscholars.brad.ac.uk:10454/7261 |
Date | January 2011 |
Creators | Fotouhi-Ghazvini, Faranak, Earnshaw, Rae A., Moeini, A., Robison, David J., Excell, Peter S. |
Source Sets | Bradford Scholars |
Language | English |
Detected Language | English |
Type | Conference paper, No full-text available in the repository |
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