Thesis describes design and implementation of a web browser game, which can be played by multiple players via the internet. The main goal is to manage the economy, although players can cooperate (trading) or play against each other (battles). NoSQL database is used for persistent storage of progress, which is also described in the thesis. Apart from human players there are also agents/bots, which play the game autonomously via state machines generated by genetic algorithms. Paper describes design and functionality of either the genetic algorithms, but also the state machines.
Identifer | oai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:399178 |
Date | January 2019 |
Creators | Moravec, Michal |
Contributors | Volf, Tomáš, Bartík, Vladimír |
Publisher | Vysoké učení technické v Brně. Fakulta informačních technologií |
Source Sets | Czech ETDs |
Language | Czech |
Detected Language | English |
Type | info:eu-repo/semantics/masterThesis |
Rights | info:eu-repo/semantics/restrictedAccess |
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