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Game Mechanics Integrated with a Lindenmayer System / Spelmekanik Integrerat med ett Lindenmayer System

Creating content for games costs a lot of time and money. This thesis will use the Lindenmayer system for procedural content creation inside the game to answer the question, how can L-systems be exploited for gameplay mechanic purposes? The application implemented in Unity 3D is a form of tree L-system with player controlled recursion, independent branches and poisonous branches. The recursion can allow the player to grow strategically, independent branches can be used as seed and grow on its own if they break o , poisonous branches to force players to think when navigating.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:bth-5528
Date January 2013
CreatorsFornander, Per
PublisherBlekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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