This paper broods over a subject of automated generation of game levels in the Unity engine, namely the generation of mazes and generation of environment using L-systems. It also describes some of the major components and principles of the Unity engine. On the basis of these data have been created and described two automated generators of game levels as well as a 3D computer game that uses these generators.
Identifer | oai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:236107 |
Date | January 2014 |
Creators | Dražka, Jakub |
Contributors | Zachariáš, Michal, Kajan, Rudolf |
Publisher | Vysoké učení technické v Brně. Fakulta informačních technologií |
Source Sets | Czech ETDs |
Language | Czech |
Detected Language | English |
Type | info:eu-repo/semantics/masterThesis |
Rights | info:eu-repo/semantics/restrictedAccess |
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