<p>This project is a token bus local area network simulator written in
Pascal on an IBM PC compatible. The simulator is written for the
Microsoft Windows operating environment and makes use of a graphical
user interface for controlling the simulation. The program is object-oriented
to make use of the Borland ObjectWindows Windows interface and
because of the suitability of object-oriented programming to graphics
and simulation applications. All basic token bus network
functionalities specified by the Institute Of Electrical And Electronics
Engineers (IEEE) 802.4 token bus standard are implemented in the
simulation plus an added function to resolve duplicate node addresses.
The network nodes and bus are drawn using Windows' color graphics.
The state of each node is represented by text as well as the color and
style each node is drawn in. The frame being transmitted is shown as
large text within the bus object on the screen. The direction of data
transfer on the bus is shown graphically as is the current location of
the token among the nodes.</p>
<p>
The user of the simulation has the ability make any node active,
inactive, or passive, or to make any node fail. The user may make a
node send data to one other node or many other random nodes. The
addresses of the nodes may also be changed. The user may pause, step
through, or continue the simulation, control the simulation speed,
control the error rate of data on the bus, and produce a lost token
scenario.</p> / Master of Science
Identifer | oai:union.ndltd.org:VTETD/oai:vtechworks.lib.vt.edu:10919/40883 |
Date | 02 February 2010 |
Creators | Guarnera, Gregg |
Contributors | Computer Science, Haddad, Emile, Reid, Thomas F., May, William |
Publisher | Virginia Tech |
Source Sets | Virginia Tech Theses and Dissertation |
Detected Language | English |
Type | Master's project |
Format | BTD, application/pdf |
Relation | LD5655.V851_1991.G827.pdf |
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