A mathematical model for goal oriented learning in a network of neuron-like elements was developed. Using a mouse/goal box analogy, a simulation of a network with four elements was programmed in Turbo Pascal, Version 4.0 (Borland International) to test the model. Each location in the network corresponded to a particular network input. The output of the network consisted of one of four behaviors: forward, backward, left or right. The network successfully learned sequences of up to six movements in increasingly complex mazes. / Master of Science
Identifer | oai:union.ndltd.org:VTETD/oai:vtechworks.lib.vt.edu:10919/43285 |
Date | 12 June 2010 |
Creators | Aucoin, Bryan |
Contributors | Electrical Engineering, Ricci, Fred J., Egyhazy, Csaba J., Haddad, Emile K. |
Publisher | Virginia Tech |
Source Sets | Virginia Tech Theses and Dissertation |
Language | English |
Detected Language | English |
Type | Thesis, Text |
Format | iv, 118 leaves, BTD, application/pdf, application/pdf |
Rights | In Copyright, http://rightsstatements.org/vocab/InC/1.0/ |
Relation | OCLC# 20010143, LD5655.V855_1989.A725.pdf |
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