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Reálná aplikace metod dobývání znalostí z databází na praktická data / The real application of methods knowledge discovery in databases on practical data

This thesis deals with a complete analysis of real data in free to play multiplayer games. The analysis is based on the methodology CRISP-DM using GUHA method and system LISp-Miner. The goal is defining player churn in pool from Geewa ltd.. Practical part show the whole process of knowledge discovery in databases from theoretical knowledge concerning player churn, definition of player churn, across data understanding, data extraction, modeling and finally getting results of tasks. In thesis are founded hypothesis depending on various factors of the game.

Identiferoai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:193807
Date January 2014
CreatorsMansfeldová, Kateřina
ContributorsMáša, Petr, Kliegr, Tomáš
PublisherVysoká škola ekonomická v Praze
Source SetsCzech ETDs
LanguageCzech
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/masterThesis
Rightsinfo:eu-repo/semantics/restrictedAccess

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