In this research, it is suggested that design in text-based virtual worlds can be identified as a series of interactions between users and the virtual environment, and that these interactions for design can be approached using a linguistic perspective. The main assumption of this research is that a parallel can be drawn between the performance of design commands, and the one of speech acts in the physical world. Design in text-based virtual environments can then be articulated using a restricted set of speech acts, as design commands. Virtual worlds, represented as spaces, can be constructed following an architectural design metaphor. This metaphor provides a framework for the organisation of virtual entity relationships, and for the choice of words used to design. A linguistic characterisation is presented, by means of design activities, prototypes and scenarios, which derive from the architectural design metaphor. The characterisation of design is then validated by the analysis of an existing text-based virtual world.
Identifer | oai:union.ndltd.org:ADTP/282895 |
Date | January 1998 |
Creators | Cicognani, Anna |
Publisher | University of Sydney. Design Science |
Source Sets | Australiasian Digital Theses Program |
Language | English, en_AU |
Detected Language | English |
Rights | Copyright Cicognani, Anna;http://www.library.usyd.edu.au/copyright.html |
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