Techniques for procedural generation of the graphics content have seen widespread use in multimedia over the past thirty years. It is still an active area of research with many applications in 3D modeling software, video games, and films. This thesis focuses on algorithmic generation of virtual terrains in real-time and their real-time visualization. We provide an overview of available approaches and present an extendable library for procedural terrain synthesis. Powered by TCPDF (www.tcpdf.org)
Identifer | oai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:320989 |
Date | January 2013 |
Creators | Kahoun, Martin |
Contributors | Horáček, Jan, Šik, Martin |
Source Sets | Czech ETDs |
Language | English |
Detected Language | English |
Type | info:eu-repo/semantics/masterThesis |
Rights | info:eu-repo/semantics/restrictedAccess |
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