Calculating visual perception of entities in simulations requires complex intersection tests between the line of sight and the virtual world. In this study, we focus on outdoor environments which consist of a terrain and various objects located on terrain. Using hardware capabilities of graphics cards, such as occlusion queries, provides a fast method for implementing these tests. In this thesis, we introduce an approach for better load balancing of visibility detection and target acquisition calculations by the use of occlusion queries. Our results show that, the proposed approach is 1.5 to 2 times more efficient than the existing algorithms on the average.
Identifer | oai:union.ndltd.org:METU/oai:etd.lib.metu.edu.tr:http://etd.lib.metu.edu.tr/upload/12612255/index.pdf |
Date | 01 August 2010 |
Creators | Filiz, Anil Yigit |
Contributors | Can, Tolga |
Publisher | METU |
Source Sets | Middle East Technical Univ. |
Language | English |
Detected Language | English |
Type | M.S. Thesis |
Format | text/pdf |
Rights | To liberate the content for public access |
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