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Imagining a constructionist game-based pedagogical model| Using tabletop role-playing game creation to enhance literature education in high school English classes

<p> In today&rsquo;s K-12 educational environment with the newly adopted Common Core State Standards (CCSS), improving student literacy as a foundational skill to obtain success in all other subject areas is one of the most important goals. Unfortunately, many literature curricula suffer from a lack of innovative pedagogy despite the introduction of various educational technologies meant to aid student learning. This study focused on developing a new game-based constructionist pedagogical model for literature education using tabletop role-playing game creation. Using Shulman&rsquo;s (1987) Pedagogical Content Knowledge (PCK) that eventually evolved into Mishra and Kohler&rsquo;s (2006) Technological Pedagogical Content Knowledge (TPACK) as the main theoretical framework, this design-based research showed how tabletop role-playing game creation as a constructionist pedagogical strategy successfully helped high school students to receive the benefits of high quality literature education. </p>

Identiferoai:union.ndltd.org:PROQUEST/oai:pqdtoai.proquest.com:3731117
Date29 October 2015
CreatorsGlazer, Kip
PublisherPepperdine University
Source SetsProQuest.com
LanguageEnglish
Detected LanguageEnglish
Typethesis

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