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Stealth Assessment of Self-Regulative Behaviors within a Game-Based Environment

abstract: Students' ability to regulate and control their behaviors during learning has been shown to be a critical skill for academic success. However, researchers often struggle with ways to capture the nuances of this ability, often solely relying on self-report measures. This thesis proposal employs a novel approach to investigating variations in students' ability to self-regulate by using process data from the game-based Intelligent Tutoring System (ITS) iSTART-ME. This approach affords a nuanced examination of how students' regulate their interactions with game-based features at both a coarse-grained and fine-grain levels and the ultimate impact that those behaviors have on in-system performance and learning outcomes (i.e., self-explanation quality). This thesis is comprised of two submitted manuscripts that examined how a group of 40 high school students chose to engage with game-based features and how those interactions influenced their target skill performance. Findings suggest that in-system log data has the potential to provide stealth assessments of students' self-regulation while learning. / Dissertation/Thesis / M.A. Psychology 2014

Identiferoai:union.ndltd.org:asu.edu/item:25175
Date January 2014
ContributorsSnow, Erica Linn (Author), Mcnamara, Danielle S (Advisor), Glenburg, Arthur M (Committee member), Duran, Nicholas (Committee member), Arizona State University (Publisher)
Source SetsArizona State University
LanguageEnglish
Detected LanguageEnglish
TypeMasters Thesis
Format93 pages
Rightshttp://rightsstatements.org/vocab/InC/1.0/, All Rights Reserved

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