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A method to generate modern city buildings with the aid of Python-scripting

It takes time to model buildings in a 3D city environment, for example in a game. Time is usually something very constricted in a production stage of anything, whether it is a personal project at home, at school or more occurring; in the 3D industry. This report will bring forth a method to quickly generate detailed buildings with the help of Python scripting, integrated in Maya 2009. The script will be working with modules that will be assembled together to create a modern city type of building. A comparison will be made between this script and a couple other scripts that offer the same solution but in different ways.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:hig-4660
Date January 2009
CreatorsDogantimur, Erkan
PublisherHögskolan i Gävle, Ämnesavdelningen för datavetenskap
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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