It takes time to model buildings in a 3D city environment, for example in a game. Time is usually something very constricted in a production stage of anything, whether it is a personal project at home, at school or more occurring; in the 3D industry. This report will bring forth a method to quickly generate detailed buildings with the help of Python scripting, integrated in Maya 2009. The script will be working with modules that will be assembled together to create a modern city type of building. A comparison will be made between this script and a couple other scripts that offer the same solution but in different ways.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:hig-4660 |
Date | January 2009 |
Creators | Dogantimur, Erkan |
Publisher | Högskolan i Gävle, Ämnesavdelningen för datavetenskap |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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