This master’s thesis is mainly focused on creating our own car driving simulator and basic data gathering from the driver’s input. To achieve this goal, the thesis includes introduction to man-machine systems and basic information about functions and runtime game engine employs. Research about commonly used open source game engines is also presented with a detailed focus on the engine we chose - Unreal Engine. In conclusion ofthis thesis, a full version of a car driving simulator is created with gathered data analysis.
Identifer | oai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:400556 |
Date | January 2019 |
Creators | Michalík, David |
Contributors | Fiedler, Petr, Jirgl, Miroslav |
Publisher | Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií |
Source Sets | Czech ETDs |
Language | Czech |
Detected Language | English |
Type | info:eu-repo/semantics/masterThesis |
Rights | info:eu-repo/semantics/restrictedAccess |
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