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Performance of Marching Cubes using DirectX Compute Shaders Compared to using HistoPyramids / Prestandajämförelse mellan Marching Cubes och HistoPyramids i DirectX Compute Shaders

Visualization of volumetric data has always been useful in big va- riety of ways, for example computer tomography (CT) and magnet resonance tomography (MRT) are two major applications of this sorts of algorithms. Since volumetric data has no limitation regarding the shape of the object that ordinary mesh algorithms has we can fully reconstruct anything using the Marching cubes algorithm. New tech- niques allow us to implement this algorithm by new and exible means. Here we will use the latest of DirectX technology to run marching cubes in realtime using compute shaders. / kristoffer.swe@gmail.com

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:bth-4493
Date January 2011
CreatorsLindström, Kristoffer
PublisherBlekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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