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Lossless Triangle Mesh Compression

Triangle meshes have been widely used in many fields such as digital archives, computer-assisted design and in the game industry. The topic we are particularly interested is triangle mesh compression for fossil models. This thesis explores the research area of triangle mesh compression and implements a good compressor for our data set. The compressor is mainly based on a previously proposed algorithm, Edgebreaker, with modifications and improvements. The details of the implementation and our improvements are described in detail in this thesis. / Thesis (Master, Computing) -- Queen's University, 2013-07-27 18:49:44.051

Identiferoai:union.ndltd.org:LACETR/oai:collectionscanada.gc.ca:OKQ.1974/8131
Date29 July 2013
CreatorsZhu, Junjie
ContributorsQueen's University (Kingston, Ont.). Theses (Queen's University (Kingston, Ont.))
Source SetsLibrary and Archives Canada ETDs Repository / Centre d'archives des thèses électroniques de Bibliothèque et Archives Canada
LanguageEnglish, English
Detected LanguageEnglish
TypeThesis
RightsThis publication is made available by the authority of the copyright owner solely for the purpose of private study and research and may not be copied or reproduced except as permitted by the copyright laws without written authority from the copyright owner.
RelationCanadian theses

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