This master thesis presents a method for real-time streaming of pre-simulated particle systems. The particle systems are simulated offline in any software and then saved as an Alembic file. This Alembic file is then imported into Frostbite and can be loaded at run-time. The result of this master the- sis work is the implementation of a streaming and rendering framework for pre-simulated particles. The implementation contains only basic shad- ing and lighting due to the time constraints of the work but the streaming part features an advanced solution to get predictable and manageable CPU and memory overhead. The implentation performs well and works satisfac- tory.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-108862 |
Date | January 2014 |
Creators | Ek, Nathalie |
Publisher | Linköpings universitet, Medie- och Informationsteknik, Linköpings universitet, Tekniska högskolan |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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