Motion capture is a commonly used technique in the movie and computer gameindustries to record animation data. The systems used in these industries areexpensive high end systems that often use markers on the actor together withseveral cameras to record. Reasonable results can be achieved using no markersand a single webcam. In this report we will take a look on such a system andthen use it together with our own animation software. The final product willbe placed in an exhibition environment, restricting the level of interaction withthe user that is practical.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-116627 |
Date | January 2010 |
Creators | Eriksson, Daniel, Persson, Thom |
Publisher | Linköpings universitet, Institutionen för teknik och naturvetenskap, Linköpings universitet, Tekniska fakulteten, Linköpings universitet, Institutionen för teknik och naturvetenskap, Linköpings universitet, Tekniska fakulteten |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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