Virtual reality has as a new mediaform dramatically changed how we look at interactive digital experiences. With this there is also a subsequent change in how we look at designing these experiences. Can we use our already established methods and design principles to create content for this new mediaform? This paper aims to explore if our more classical design principles and methods of designing digital experiences is applicable to the virtual reality. Along with this i will also create a better understanding of what defines immersion in digital mediums and virtual realities as well as how we can deconstruct the term “immersion”. All of this is then used in conjunction with the creation of a VR* game and the design method “Zen Game Design (2007)” to give a better picture of how a complete design method and process could look like for VR* games.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:bth-14647 |
Date | January 2017 |
Creators | Lund, Alexander |
Publisher | Blekinge Tekniska Högskola |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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