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How are Three-Deminsional Objects Represented in the Brain?

We discuss a variety of object recognition experiments in which human subjects were presented with realistically rendered images of computer-generated three-dimensional objects, with tight control over stimulus shape, surface properties, illumination, and viewpoint, as well as subjects' prior exposure to the stimulus objects. In all experiments recognition performance was: (1) consistently viewpoint dependent; (2) only partially aided by binocular stereo and other depth information, (3) specific to viewpoints that were familiar; (4) systematically disrupted by rotation in depth more than by deforming the two-dimensional images of the stimuli. These results are consistent with recently advanced computational theories of recognition based on view interpolation.

Identiferoai:union.ndltd.org:MIT/oai:dspace.mit.edu:1721.1/7204
Date01 April 1994
CreatorsBuelthoff, Heinrich H., Edelman, Shimon Y., Tarr, Michael J.
Source SetsM.I.T. Theses and Dissertation
Languageen_US
Detected LanguageEnglish
Format19 p., 509767 bytes, 1124249 bytes, application/octet-stream, application/pdf
RelationAIM-1479, CBCL-096

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