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Žmogaus judėjimo metodų kompiuterinėje animacijoje tyrimas / Research of human motion methods in computer animation

Character‘s animation is the most complicated, but at the same time the most important field of the computer animation. The main problem is related with realistic, flexible representation of human motion, when complex and large computations occur. Hybrid, human motion analyzing algorithm has been introduced theoretically. This algorithm is based on input of constraints, and one of the main constrains is mass distribution of human parts. Transitional motion representations are build, and their adjustment are computed while using aproxsimation of multiresolution B-splines. Advantage of this algorithm is that for calculation universal spline handling metric can be used, but disadvantage – there is no optimal algorithm.

Identiferoai:union.ndltd.org:LABT_ETD/oai:elaba.lt:LT-eLABa-0001:E.02~2006~D_20060529_145148-96115
Date29 May 2006
CreatorsJuteikienė, Vilmantė
ContributorsJasinevičius, Raimundas, Plėštys, Rimantas, Bareiša, Eduardas, Mockus, Jonas, Pranevičius, Henrikas, Lenkevičius, Antanas, Barauskas, Rimantas, Telksnys, Laimutis, Maciulevičius, Stasys, Kaunas University of Technology
PublisherLithuanian Academic Libraries Network (LABT), Kaunas University of Technology
Source SetsLithuanian ETD submission system
LanguageLithuanian
Detected LanguageEnglish
TypeMaster thesis
Formatapplication/pdf
Sourcehttp://vddb.library.lt/obj/LT-eLABa-0001:E.02~2006~D_20060529_145148-96115
RightsUnrestricted

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