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The Motion Capture Pipeline

<p>Motion Capture is an essential part of a world full of digital effects in movies and games. Understanding the pipelines between software is a crucial component of this research. Methods that create the motion capture structure today are reviewed, and how they are implemented in order to create the movements that we see in modern games and movies.</p>

Identiferoai:union.ndltd.org:UPSALLA/oai:DiVA.org:hig-611
Date January 2008
CreatorsHolmboe, Dennis
PublisherUniversity of Gävle, Department of Mathematics, Natural and Computer Sciences
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, text

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