In this work, the algorithm used by AlphaZero is adapted for dots and boxes, a two-player game. This algorithm is explored using different numbers of convolutional filters and training loops, in order to better understand the effect these parameters have on the learning of the player. Different board sizes are also tested to compare these parameters in relation to game complexity. AlphaZero originated as a Go player using an algorithm which combines Monte Carlo tree search and convolutional neural networks. This novel approach, integrating a reinforcement learning method previously applied to Go (MCTS) with a supervised learning method (neural networks) led to a player which beat all its competitors.
Identifer | oai:union.ndltd.org:WKU/oai:digitalcommons.wku.edu:theses-4090 |
Date | 01 October 2018 |
Creators | Prince, Jared |
Publisher | TopSCHOLAR® |
Source Sets | Western Kentucky University Theses |
Detected Language | English |
Type | text |
Format | application/pdf |
Source | Masters Theses & Specialist Projects |
Page generated in 0.0018 seconds