Goal of this master thesis is to analyze existing algorithms for ensuring consistency in real-time synchronization of vector graphics between server and multiple clients, testing them, describe main differences and selection of the best for this purpose. The theoretical part is devoted to realtime comunication over HTTP, to WebSockets, to concurrency algorithms and to basics of application architecture. The practical part describes the technology used in this thesis, as well as actual application design a its implementation. The result of this thesis is an overview of concurrency algorithms, the choise of technology for real-time communication between server and multiple clients and implementation of selected technologies and algorithms in Node.js application.
Identifer | oai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:193306 |
Date | January 2014 |
Creators | Votava, Štěpán |
Contributors | Bruckner, Tomáš, Vencovský, Filip |
Publisher | Vysoká škola ekonomická v Praze |
Source Sets | Czech ETDs |
Language | Czech |
Detected Language | English |
Type | info:eu-repo/semantics/masterThesis |
Rights | info:eu-repo/semantics/restrictedAccess |
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